Final Fantasy XIV’s new jobs leave one combat option behind
Evercold preserves familiar mechanics for existing jobs, while Bastion and Zephyr will use Evolved Mode alone.

Final Fantasy XIV’s next expansion offers two approaches to combat, but its new jobs will only get one. Square Enix says Evercold’s Bastion and Zephyr are designed for Evolved Mode, while the choice for existing jobs preserves a familiar alternative.
Who gets the choice?
The official jobs page describes Reborn as building on the current combat system and job mechanics. Evolved places more emphasis on each job’s identity. Limited jobs fall outside this two-mode arrangement, and the expansion’s new jobs cannot use Reborn.
Bastion brings a greatshield equipped with aetherial artillery; Zephyr combines crossbow attacks with an avian companion. Choosing either means choosing Evolved, rather than expecting a second version of the same new job with the older approach.
Why keep the older approach?
The reason reaches beyond a settings preference. In a Fan Festival Q&A reported by PC Gamer, director Naoki Yoshida pointed to Star Wars Galaxies as a warning about abruptly replacing a system players had grown attached to. His concern was the relationship built with people who had spent years learning Final Fantasy XIV.
Yoshida said he did not want to suddenly remove that familiar foundation. He described the direction as developing Evolved while also properly addressing the existing system. Keeping Reborn therefore serves a different audience from introducing a new job: it gives established players continuity while the team experiments with a changed design.
He also linked the approach to more recent job design, identifying Dawntrail’s Viper and Pictomancer as steps toward the streamlined thinking behind Evolved. That is the developer’s account of the design direction, not proof that both modes will feel equally good or solve every balance problem. The current choice is a promise about options; the eventual experience still needs to be judged in play.
What else changes around combat?
The expansion overview places the modes within a broader progression overhaul. The level cap is planned to rise from 100 to 110. Eight-player raids gain Fierce, positioned between Normal and Savage, giving groups another difficulty to consider instead of treating the familiar endpoints as their only choices.
In specified Evercold areas, automatic content balancing will adjust applicable encounters to character level. Square Enix lists party matching across level ranges, adjustments to duty balance and field enemies, and changes to certain rewards. That qualification matters: the announcement does not describe a universal system applied to every existing activity.
These systems are still in development, and the site warns that some listed content may arrive through patches after purchase. A feature appearing in the expansion overview does not, on its own, guarantee that it is playable on the first morning of early access.
The dates and purchase conditions
The preorder notice gives February 23, 2027 as the release date, with early access scheduled around 1 a.m. PST on February 19. It confirms preorders through Mog Station and distinguishes Standard, Digital Collector’s Edition and the Collector’s Bundle. The physical Collector’s Box is a separate product without the game, in-game items or preorder bonuses.
That distinction is useful for players attracted by collector merchandise: the box alone will not get them into Evercold. The announcement also directs console and Steam players to their own platforms for the digital edition. The product name and platform matter alongside the date.
Square Enix’s product conditions say the expansion is not standalone. Registering it requires the full game rather than a free-trial account, and play requires a subscription. The purchase includes access to Endwalker and Dawntrail, but early access to Evercold content separately requires Dawntrail registration and completion of specified quests.
The preorder earring is also narrower than a general levelling shortcut: its 30% EXP bonus applies to defeating enemies while equipped, for combat classes and jobs at levels 1–100. It is not advertised as a boost through Evercold’s new 100–110 range. A returning player can use that benefit to catch up without confusing it with faster progress through the expansion itself.
Sources
- Square Enix / Evercold jobs: FINAL FANTASY XIV: Evercold ↗
- PC Gamer original Fan Festival Q&A reporting: Star Wars Galaxies' tragic fate caused FF14's devs to keep the old job designs available for Evercold's overhaul: 'Players did not take that very well' ↗
- Square Enix / Evercold overview: FINAL FANTASY XIV: Evercold ↗
- Square Enix / Lodestone preorder announcement: Topics ↗
- Square Enix / Evercold product and eligibility details: FINAL FANTASY XIV: Evercold ↗